Using Computer Games Across the Curriculum

  • Publisher
    Bloomsbury
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The trouble with any printed title covering issues of ICT is the dizzyingly fast rate at which information becomes irrelevant – no matter how expertly you write about, say, the latest, cutting-edge way to bring technology into the classroom, in the time it takes to get your work subbed, proofed and published you can bet that a newer, sharper development will have emerged, risking your advice coming across as dated. Happily, this clear and helpful overview of computer games and how they can be used for teaching and learning is likely to remain relevant for a good while, thanks to the author’s comprehensive understanding of her subject, and ability to present it in a way that empowers as well as informs the reader. Whether you are keen to get involved in education through gaming, or sceptical of the idea altogether, Anderson’s advice and suggestions are well worth a read.